Overall, a run through the game isn’t very long, and while I do wish there was more content in the game, its length almost seems to serve a purpose. There is the small downside that Easy mode still doesn’t have the true ending, but Normal does, and the way the game builds you up to Hard mode feels incredibly well done. The way it handled difficulty settings and continues was the clincher for its lower rating, but Contra ReBirth is both more rewarding and less punishing if you start on the Easy setting and working your way up to Hard. My only real Contra experience before playing ReBirth was with Contra III: The Alien Wars, and while my opinion of that game ended up positive, I did waver on whether I thought it was Great or just Good. Contra is well known for its difficulty and this leads to many players trying to work around it one way or another, so I prefer the game just giving you the option outright to continue the game instead of asking players to put in a code or something similar.īesides the continues, the game has another good way to keep itself accessible while maintaining difficulty. The checkpoints make it possible to continue the game until you win but they don’t completely erode the difficulty thanks to the level design and your vulnerability. The most important way is that the game has infinite continues, so even if you lose all your lives, there are usually around 2 checkpoints in a level that you’ll be put back to on revival. When you start the game off, you might panic a little when you notice the options menu only lets you have up to 7 lives, but the game balances this out in a few ways. Running through levels filled with soldiers and alien creatures, you must dodge them and their gunfire while dishing out some of your own, but be careful, because you will go down to a single hit. For Contra ReBirth, Konami revived the old style of Contra play and made a new title that, while carrying over a lot of familiar elements from the old games, still stands as something different and enjoyable.Ĭontra ReBirth is a run and gun shooter that takes all its cues from the early Contra games, and while it doesn’t really shake up the formula at all, it does feel like a well-polished execution of the core gameplay of the series. Digging around in lesser known titles can be lead to heartbreak when promise turns to disappointment, but Konami’s ReBirth series of games is often touted as one of the highlights of WiiWare, and for good reason. With Dual core the game hangs after the menu, the same happens with Defer EFB copies enabled.If you are on the lookout for a good WiiWare game, it might just be best to look towards the obvious contenders. THIS IS A MUST ON WIN10 FOR MOST OF THE WII WARE GAMES SUCH AS "CASTLEVANIA REBIRTH", "GRADIUS REBIRTH" etc.Ĥ20FPS with Single core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering and EFB to texture only. ALSO do not use "Force Texture Filtering" it will give graphics corruption. It works perfect whithout flaws (tested it in a full run), to avoid the black screen you need to uncheck the dual core option (With Dual Core option ON it gives insta-blackscreen after the title screen) and to avoid having a black screen between stages you need to uncheck the "Store EFB" the game need to copy EFB to RAM on WIN 10. The game didn't gave me a black square covering 90% of screen until I paused and went to title for a new game. Disable Dual Core support or the game hangs while starting a new game. Works perfect (a few lags here and there, but that might be me and a reinstall scheduled after years). Half way into stage two 90% of the screen is cover up in black. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions.
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